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Computer games and internet are integrated into the lives of the children and young people (Livingstone, d'Haenens & Hasebrink, 2001). This cultural and social significance of electronic games is also pedagogically relevant, because any educational or teaching effort which aims at mediating so-called "media competency," computer literacy, or ICT skills is preceded by informal and non-formal learning processes of children within their "computer gaming culture."
Whether the subject matter is reading, writing or arithmetic, the Internet can be used as a powerful and enjoyable tool for children to learn valuable educational skills in just about any field. Where a child may be struggling with a given subject at school, the Internet can step in with any number of games that foster the kind of curiosity in children which encourages them to learn, and to enjoy themselves while they doing so.
The logic is simple: as many children are growing up, much more computer-savvy than their parents will ever be, they can hone a great many skills by utilising the resources available to them in the welcoming atmosphere of the Internet. Indeed, just as adults (university students, businesspeople, etc.) can quickly access the information and collective knowledge of the Internet for their own betterment, children can end up much farther ahead of the game when they grow up and develop intellectually with a good working knowledge of how to utilise the online resources made available to them.
Of course, nothing can replace the loving help of a parent when it comes to child development. However, in an atmosphere as stimulating and information-rich as the Internet, both parent and child will find themselves enjoying the experiences of learning; which, after all, is the ideal of parent-aided education! Kidz-Online is a series of internet based thematic approach games for children to play and learn.
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